﻿using System.Collections;
using System;
namespace DeepEarth.Core
{
    /// <summary>
    /// Indicates that an object has a collection of child items that should be visualized/manipulated in DeepEarth
    /// </summary>
    public interface IItemsContainer
    {
        IEnumerable Children { get; }
        bool IsAtomic { get; }
        double Opacity { get; }
        ActivationCascadeMode ActivationCascade {get;}
    }
}
